Teratotaur
- Dung Wespes will be summoned periodically. They will eventually cast Final Sting which can be fatal.
- Teratotaur will cast an unavoidable Doom debuff that will kill once the timer on it expires.
- The debuff can only be cleansed by standing on the floor panel that is currently glowing.
Tank:
- Frightful Roar - PBAoE, Vulnerability Up
- Mow - Conal, Poison
- Untelegraphed tankbuster
Healer:
- Be prepared in case Final Sting can’t be stopped in time. Quick action can prevent death.
- Watch for Vuln Up/Poison.
- Watch for the triple-hitting tankbuster.
DPS:
- Switch focus to Wespes ASAP to avoid losing anyone to Final Sting.
- Avoid Frightful Roar.
Temple Guardian
- The Golem Soulstone must be destroyed to initiate the damage phase.
- Temple Guardian will be stunned during this phase and will become resistant to attacks again when the Soulstone respawns.
- There are various dodgeable AoE’s of varying shape and size.
- Temple Guardian can ignore enmity and randomly target other players, particularly with a heavy-hitting knockback.
Healer:
- Watch out for untanked damage when the boss goes rogue.
DPS:
- Focus damage on the Golem Soulstone whenever it appears.
- Save cooldowns for the damage phase to minimize the number of cycles needed.
Adjudicator
- Darkness - Frontal Cone AoE w/ Blind
- Paralyze - Targeted Paralyze
- Creeping Darkness - Instant Party-Wide Damage
- Summons Sun Jurors which must be killed on glowing floor plates to prevent respawn.
- Summons Mithril Verges which should be destroyed ASAP
- Summons black spaces which will become walled off shortly after appearing.
- Players should enter these spaces before they are locked out in order to destroy the Verge that spawns inside.
- Summons black spaces which will become walled off shortly after appearing.
General Dungeon Tips
- Qarn introduces you to awful, awful BEES! They should be destroyed ASAP due to their brutal Final Sting attack. It can and will kill.
- The Qarn Facer met early in the dungeon has a Treasure Chest inside it! It will attempt to run away but worry not, you’ll bump into it again later.
- As you progress you’ll find stone tablets marked with symbols. These can be used to unlock optional rooms and the final boss room.
- The Vault of Steel - Helm of Might
- The Vault of Riches - Gem of Affluence
- The Vault of Secrets - Fruit of Knowledge
- The Vault of Aether - Flame of Magic
- The Scales of Judgment - Flame on the left, Fruit on the right, tip scales.
- After the first boss the stone head enemies will need to be killed while on top of glowing plates to prevent them coming back to life.
- Positioning for them can be fiddly so make sure aggro isn’t all over the place.