Teratotaur

  • Dung Wespes will be summoned periodically. They will eventually cast Final Sting which can be fatal.
  • Teratotaur will cast an unavoidable Doom debuff that will kill once the timer on it expires.
    • The debuff can only be cleansed by standing on the floor panel that is currently glowing.

Tank:

  • Frightful Roar - PBAoE, Vulnerability Up
  • Mow - Conal, Poison
  • Untelegraphed tankbuster

Healer:

  • Be prepared in case Final Sting can’t be stopped in time. Quick action can prevent death.
  • Watch for Vuln Up/Poison.
  • Watch for the triple-hitting tankbuster.

DPS:

  • Switch focus to Wespes ASAP to avoid losing anyone to Final Sting.
  • Avoid Frightful Roar.

Temple Guardian

  • The Golem Soulstone must be destroyed to initiate the damage phase.
    • Temple Guardian will be stunned during this phase and will become resistant to attacks again when the Soulstone respawns.
  • There are various dodgeable AoE’s of varying shape and size.
  • Temple Guardian can ignore enmity and randomly target other players, particularly with a heavy-hitting knockback.

Healer:

  • Watch out for untanked damage when the boss goes rogue.

DPS:

  • Focus damage on the Golem Soulstone whenever it appears.
  • Save cooldowns for the damage phase to minimize the number of cycles needed.

Adjudicator

  • Darkness - Frontal Cone AoE w/ Blind
  • Paralyze - Targeted Paralyze
  • Creeping Darkness - Instant Party-Wide Damage
  • Summons Sun Jurors which must be killed on glowing floor plates to prevent respawn.
  • Summons Mithril Verges which should be destroyed ASAP
    • Summons black spaces which will become walled off shortly after appearing.
      • Players should enter these spaces before they are locked out in order to destroy the Verge that spawns inside.

General Dungeon Tips

  • Qarn introduces you to awful, awful BEES! They should be destroyed ASAP due to their brutal Final Sting attack. It can and will kill.
  • The Qarn Facer met early in the dungeon has a Treasure Chest inside it! It will attempt to run away but worry not, you’ll bump into it again later.
  • As you progress you’ll find stone tablets marked with symbols. These can be used to unlock optional rooms and the final boss room.
    • The Vault of Steel - Helm of Might
    • The Vault of Riches - Gem of Affluence
    • The Vault of Secrets - Fruit of Knowledge
    • The Vault of Aether - Flame of Magic
    • The Scales of Judgment - Flame on the left, Fruit on the right, tip scales.
  • After the first boss the stone head enemies will need to be killed while on top of glowing plates to prevent them coming back to life.
    • Positioning for them can be fiddly so make sure aggro isn’t all over the place.